Current Theme Song (aka what's playing on my ipod right now): Undisclosed Desires by Muse.
The 2010 Cybils Nominations Lists - Dystopian Edition.
Birthmarked by Caragh M. O'Brien
IN THE ENCLAVE, YOUR SCARS SET YOU APART, and the newly born will change the future.
Sixteen-year-old Gaia Stone and her mother faithfully deliver their quota of three infants every month. But when Gaia’s mother is brutally taken away by the very people she serves, Gaia must question whether the Enclave deserves such loyalty. A stunning adventure brought to life by a memorable heroine, this dystopian debut will have readers racing all the way to the dramatic finish.
Brain Jack by Brian Falkner
Las Vegas is gone—destroyed in a terrorist attack. Black Hawk helicopters patrol the skies over New York City. And immersive online gaming is the most dangerous street drug around. In this dystopic near-future, technology has leapt forward once again, and neuro-headsets have replaced computer keyboards. Just slip on a headset, and it’s the Internet at the speed of thought.
For teen hacker Sam Wilson, a headset is a must. But as he becomes familiar with the new technology, he has a terrifying realization. If anything on his computer is vulnerable to a hack, what happens when his mind is linked to the system? Could consciousness itself be hijacked? Before he realizes what’s happened, Sam’s incursion against the world’s largest telecommunications company leads him to the heart of the nation’s cyberdefense network and brings him face to face with a terrifying and unforeseen threat.
Brian Falkner, author of The Tomorrow Code, has created an action-packed and thought-provoking science fiction adventure in which a brilliant young computer hacker fights to prevent the human race from being deleted.
Fans of Cory Doctorow’s Little Brother and M. T. Anderson’s Feed will love this high-octane techno thriller.
Alone: Chasers by James Phelan
Four teenagers. One destroyed city. Thousands of infected predators.
Jesse is on a UN Youth Ambassadors camp in New York when his subway carriage is rock by an explosion. Jesse and his three friend, Dave, Mini and Anna, crawl out from the wreckage to discover a city in chaos. Streets are deserted. Buildings are in ruins. Worse, the only other survivors seem to be infected with a virus that turns them into horrifying predators...
Outnumbered. No sign of life. Just them. Alone.
Dead-Tossed Waves by Carrie Ryan
Gabry lives a quiet life. As safe a life as is possible in a town trapped between a forest and the ocean, in a world teeming with the dead, who constantly hunger for those still living. She’s content on her side of the Barrier, happy to let her friends dream of the Dark City up the coast while she watches from the top of her lighthouse. But there are threats the Barrier cannot hold back. Threats like the secrets Gabry’s mother thought she left behind when she escaped from the Sisterhood and the Forest of Hands and Teeth. Like the cult of religious zealots who worship the dead. Like the stranger from the forest who seems to know Gabry. And suddenly, everything is changing. One reckless moment, and half of Gabry’s generation is dead, the other half imprisoned. Now Gabry only knows one thing: she must face the forest of her mother’s past in order to save herself and the one she loves.
The Enemy by Charlie Higson
A sickness has afflicted everyone over the age of 16; anyone who is a “grown-up” has become a decomposing, brainless creature that survives by feeding on children. The children and teens have barricaded themselves in fortified buildings, fighting off attacks from the grown-ups who travel in packs, like hungry dogs. Before long, the young survivors are promised a safe haven in Buckingham Palace and make their way to it, crossing London on a perilous journey that will test them in harrowing ways. But their fight to stay alive is far from over—the threat from within is as real as the one on the outside.
Epitaph Road by David Patneaude
2097 is a transformed world. Thirty years earlier, a mysterious plague wiped out 97 percent of the male population, devastating every world system from governments to sports teams, and causing both universal and unimaginable grief. In the face of such massive despair, women were forced to take over control of the planet--and in doing so they eliminated all of Earth's most pressing issues. Poverty, crime, warfare, hunger . . . all gone.
But there's a price to pay for this new "utopia," which fourteen-year-old Kellen is all too familiar with. Every day, he deals with life as part of a tiny minority that is purposefully kept subservient and small in numbers. His career choices and relationship options are severely limited and controlled. He also lives under the threat of scattered recurrences of the plague, which seem to pop up wherever small pockets of men begin to regroup and grow in numbers.
And then one day, his mother's boss, an iconic political figure, shows up at his home. Kellen overhears something he shouldn't--another outbreak seems to be headed for Afterlight, the rural community where his father and a small group of men live separately from the female-dominated society. Along with a few other suspicious events, like the mysterious disappearances of Kellen's progressive teacher and his Aunt Paige, Kellen is starting to wonder whether the plague recurrences are even accidental. No matter what the truth is, Kellen cares only about one thing--he has to save his father.
For the Win by Cory Doctorow
In the virtual future, you must organize to survive
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation.
The Gardener by S. A. Bodeen
Mason has never known his father, but longs to. All he has of him is a DVD of a man whose face is never seen, reading a children’s book. One day, on a whim, he plays the DVD for a group of comatose teens at the nursing home where his mother works. One of them, a beautiful girl, responds. Mason learns she is part of a horrible experiment intended to render teenagers into autotrophs—genetically engineered, self-sustaining life-forms who don’t need food or water to survive. And before he knows it, Mason is on the run with the girl, and wanted, dead or alive, by the mysterious mastermind of this gruesome plan, who is simply called the Gardener.
Will Mason be forced to destroy the thing he’s longed for most?
Inside Out by Maria V. Snyder
Keep Your Head Down.
Don't Get Noticed.
I'm Trella. I'm a scrub. A nobody. One of thousands who work the lower levels, keeping Inside clean for the Uppers. I've got one friend, do my job and try to avoid the Pop Cops. So what if I occasionally use the pipes to sneak around the Upper levels? The only neck at risk is my own…until I accidentally start a rebellion and become the go-to girl to lead a revolution.
Lies by Michael Grant
It's been seven months since all the adults disappeared. Gone.
It happens in one night. A girl who died now walks among the living; Zil and the Human Crew set fire to Perdido Beach; and amid the flames and smoke, Sam sees the figure of the boy he fears the most: Drake. But Drake is dead. Sam and Caine defeated him along with the Darkness—or so they thought.
As Perdido Beach burns, battles rage: Astrid against the Town Council; the Human Crew versus the mutants; and Sam against Drake, who is back from the dead and ready to finish where he and Sam left off. And all the while deadly rumors are raging like the fire itself, spread by the prophetess Orsay and her companion, Nerezza. They say that death is a way to escape the FAYZ. Conditions are worse than ever and kids are desperate to get out. But are they desperate enough to believe that death will set them free?
Mockingjay by Suzanne Collins
Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she’s made it out of the bloody arena alive, she’s still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what’s worse, President Snow has made it clear that no one else is safe either. Not Katniss’s family, not her friends, not the people of District 12. Powerful and haunting, this thrilling final installment of Suzanne Collins’s groundbreaking The Hunger Games trilogy promises to be one of the most talked about books of the year.
Monsters of Men by Patrick Ness
In the riveting conclusion to the acclaimed dystopian series, a boy and girl caught in the chaos of war face devastating choices that will decide the fate of a world.
As a world-ending war surges around them, Todd and Viola face monstrous decisions. The indigenous Spackle, thinking and acting as one, have mobilized to avenge their murdered people. Ruthless human leaders prepare to defend their factions at all costs, even as a convoy of new settlers approaches. And as the ceaseless Noise lays all thoughts bare, the projected will of the few threatens to overwhelm the desperate desire of the many. The consequences of each action, each word, are unspeakably vast: To follow a tyrant or a terrorist? To save the life of the one you love most, or thousands of strangers? To believe in redemption, or assume it is lost? Becoming adults amid the turmoil, Todd and Viola question all they have known, racing through horror and outrage toward a shocking finale.
Rot and Ruin by Jonathan Maberry
In the zombie-infested, post-apocalyptic America where Benny Imura lives, every teenager must find a job by the time they turn fifteen or get their rations cut in half. Benny doesn't want to apprentice as a zombie hunter with his boring older brother Tom, but he has no choice. He expects a tedious job whacking zoms for cash, but what he gets is a vocation that will teach him what it means to be human.
The Scorch Trials by James Dashner
Solving the Maze was supposed to be the end. No more puzzles. No more variables. And no more running. Thomas was sure that escape meant he and the Gladers would get their lives back. But no one really knew what sort of life they were going back to.
In the Maze, life was easy. They had food, and shelter, and safety . . . until Teresa triggered the end. In the world outside the Maze, however, the end was triggered long ago.
Burned by sun flares and baked by a new, brutal climate, the earth is a wasteland. Government has disintegrated—and with it, order—and now Cranks, people covered in festering wounds and driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim . . . and meal.
The Gladers are far from finished with running. Instead of freedom, they find themselves faced with another trial. They must cross the Scorch, the most burned-out section of the world, and arrive at a safe haven in two weeks. And WICKED has made sure to adjust the variables and stack the odds against them.
Thomas can only wonder—does he hold the secret of freedom somewhere in his mind? Or will he forever be at the mercy of WICKED?
Ship Breaker by Paolo Bacigalupi
In America's Gulf Coast region, where grounded oil tankers are being broken down for parts, Nailer, a teenage boy, works the light crew, scavenging for copper wiring just to make quota--and hopefully live to see another day. But when, by luck or chance, he discovers an exquisite clipper ship beached during a recent hurricane, Nailer faces the most important decision of his life: Strip the ship for all it's worth or rescue its lone survivor, a beautiful and wealthy girl who could lead him to a better life. . . .
In this powerful novel, award-winning author Paolo Bacigalupi delivers a thrilling, fast-paced adventure set in a vivid and raw, uncertain future.
The Unidentified by Rae Mariz
Fifteen-year-old Katey (aka Kid) goes to school in the Game—a mall converted into a “school” run by corporate sponsors. As the students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras.
Kid has a vague sense of unease but doesn’t question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified’s pranks and even Kid’s own identity are co-opted by the sponsors, Kid decides to do something bigger—something that could change the Game forever.
This funny, sharp, and thought-provoking novel heralds the arrival of a stunning new voice in teen fiction.
Voices of Dragons by Carrie Vaughn
On one side of the border lies the modern world: the internet, homecoming dances, cell phones. On the other side dwell the ancient monsters who spark humanity's deepest fears: dragons.
Seventeen-year-old Kay Wyatt knows she's breaking the law by rock climbing near the border, but she'd rather have an adventure than follow the rules. When the dragon Artegal unexpectedly saves her life, the rules are abruptly shattered, and a secret friendship grows between them.
But suspicion and terror are the legacy of human and dragon interactions, and the fragile truce that has maintained peace between the species is unraveling. As tensions mount and battles begin, Kay and Artegal are caught in the middle. Can their friendship change the course of a war?
In her young-adult debut, New York Times bestselling author Carrie Vaughn presents a distinctly twenty-first-century tale of myths and machines, and an alliance that crosses a seemingly unbridgeable divide.
Vulture's Wake by Kirsty Murray
Even though he is half dead, Callum is lucky. It is Bo's roboraptor who finds him--not the rogue Outstationers from whom the boy has escaped. But even as Bo nurses Callum back to health, the Outstationers are homing in. The two barely escape capture when Callum discovers something incredible: Bo is a girl, maybe the last girl in a world in which females are thought to be extinct. And now, by helping Callum, she has put her own life at risk. With the Outstationers in hot pursuit, the two set off across a dangerous continent in hopes of finding haven in the city of Vulture's Gate. But nothing can prepare them for what they encounter at the end of their journey.
In this page-turning futuristic novel, a young woman finds out what it means to be living in a world destroyed by war, and a young man discovers that his only chance of survival is to question everything his parents taught him.